## Gamification Goes Bankrupt
When SaaS products or mobile apps introduce "Points" or "Coins" to reward user behavior (e.g. Duolingo Gems), they essentially become Central Banks. If you give users 350 points a month for logging in, but they can only spend 100 points a month on cosmetic upgrades, you are printing money faster than it burns.
### FAQ
**Q: What happens during Point Hyperinflation?**
A: Millions of dead points stockpile in user accounts. To make new rewards "feel valuable", developers suddenly have to price them at 50,000 points instead of 500, immediately alienating new users who feel catching up is impossible.