## The Inventory Guillotine
A software company builds a SaaS feature once, and can sell it to 10,000 customers instantly without any additional manufacturing costs. A hardware company must physically pay to create 10,000 physical items *before* they can sell a single one.
### FAQ
**Q: Why do hardware companies die when they "grow too fast"?**
A: The Working Capital Cycle. If a factory demands a Minimum Order Quantity (MOQ) of 5,000 units, the startup must wire $325,000 to China on Day 0. That money sits on a cargo ship in the Pacific Ocean for 4 months generating $0. If the product is a massive hit and sells out immediately, the startup wants to order 20,000 *more* units. But they haven't been paid by BestBuy yet (Net-60 terms). They are highly profitable on paper, but literally run out of physical cash in the bank account to pay the factory for the next batch, bankrupting the company during peak demand.